Digital detectives
Check your online safety knowledge with a fun card game.
More resources:
- Access Cyberhunt - a collection of short 5-15 min conversation starters, warm-up activities, or challenges
- Get a collection of cyber security posters
- Access Digital Detectives parent handout
Students will play an online safety board game. They can progress in the game if they respond appropriately to a range of risky situations that are designed to replicate their interactions online.
Year groups: Foundation (K) – 4
Date: On-demand
Foundation (K)-2 resources
Years 3-4 resources
Syllabus outcomes
PD1-2, PD1-3, PD2-2, PD2-3
AC9TDIFP01, AC9TDIFP07
Applying social and ethical protocols and practices when using ICT
Students apply appropriate practices to recognise the intellectual property for digital information of themselves and others. They use appropriate practices for the physical and logical storage and security of digital information and apply appropriate protocols when using ICT to safely create, communicate or share information. Students gain an understanding of the benefits and consequences of the use of ICT by individuals, groups and communities and the impact of the use of ICT on the fabric of society. In developing and acting with ICT capability, students:
recognise intellectual property
apply digital information security practices
apply personal security protocols
identify the impacts of ICT in society.